Friday, 22 March 2013

Green screening


Green screen is a popular and powerful animation technique, where the use of digital objects replaces the background of a setting, with a video or an image, by shooting it against a green or blue screen. Although green screen comes with many issues, it has the ability to be very effective. Green screening is frequently used in films from Twilight to fast and furious. It is also used in many television scenes in particular with weather presenting. Green screening in a fantastic tool that has helped film maker create amazing special effects.

What we did

In a small group we created a green screen animation using 2 figures, using the application ZU3D to capture the film. The green screen became very problematic with the issue of lighting and getting the green screen in the right positions. We added a desktop video as another layer to accompany our animation. The animation was short but sweet. Unfortunately the application did not save correctly.

Below however is an example of green screen.



Chroma Keying- Green Screening Used to make backgrounds and effects teilight used green screening to produce its final movie. Here is am example

Friday, 1 March 2013

Camera Animation
'The BIG Dilemma'
As a group were decided to use a farm theme as a set for our animations. using a background as a guide. We then together created some idea, the best suggestion was 2 farmers that unfortunately had an accident. They face many problem in their day, from spilling mill, to car crashes to drowning in a puddle of milk. The animation was very time consuming with each movement needing to be captured a number of times. We found once the animation was created it looked to fast, therefore we made sure that each capture was taken 3 time in order for the animation to slow down.
Once the animation was created we went about saving it. However this process was not undertake correctly, therefore the animation that we created was lost. This is an area we have to look into before creating our animation for this module. We need to understand the correct ways in which t save the animation, as we do not want this problem to arise once completing our FINAL ANIMATION.